thunderstep dnd. There's no point arguing about dnd magic like it's physics. thunderstep dnd

 
There's no point arguing about dnd magic like it's physicsthunderstep dnd  An entity of the ocean, the Elemental Plane of Water, or another otherworldly sea now allows you to draw on its thalassic power

Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Thunder Step 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Casting Time: 1. The condition also ends if. No. No mention of thunder. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. :D. You teleport yourself to an unoccupied space you can see within range. You can avoid provoking an opportunity attack by taking the Disengage action. ” (future printing)"ClaytonCross. Magic Resistance. In my arsenal i've got *Poison Spray*(10ft range cantrip); you can take *Burning hands* (lvl1 evocation). The chosen space must be a surface or in a liquid that can support. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. It doesn't! ". Shadow Stealth. Any equipment it is wearing or carrying isn't transformed. You whisper magical words that antagonize one creature of your choice within range. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Shocking Grasp. Coord26673 • 6 yr. Moreover, since the spell has a somatic component, you need at least one free hand to perform it. This quest will get you headed in towards Bryn Shander and give clues as to what is happening in this campaign. There are no reaction spells that allow a teleport. The warlock previously “recorded” the ranger who can play the viol. While these are all great resources that are filled with everything about Yuan-ti, I have not really encountered any information specifically about. Personally, I'd take the Xd10 to 2+ creatures and a good chance they won't be catching me again any time soon over 0 damage and the possibility of having to make the same. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. SOULBORN. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Business, Economics, and Finance. The thunderstep spell will allow you to get your ally out of a grapple as long as they are within 5 feet from you. 4. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Each creature in the line must make a Dexterity saving throw. In detail (all page references are from the PHB, unless otherwise stated): Thunder Step: 3rd level Conjuration spell, minimum 5th level caster, (Sorcerer, Warlock, Wizard). Artificer. Components V, M. A Bard could include a handful of other spells if they picked up Contingency . 2nd-level conjuration. However, forcecage has also that second clause. 2K. Immediately after you. Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. Dimension door is one of a kind because it is a mid-level teleportation spell that lets you bring someone with you. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Each creature within 10 feet of the space you left must make a Constitution save, taking 3d10 thunder damage on a failure, or half as much on a success. If I am wrong, can someone cite to the exact page of Xanathar's that specifies that Thunderstep is a Warlock spell, because it is not listed as such on the Spell page in Xanathar's. If you shove someone 5' away, they won't be able to reach you anymore and the grapple will end. As an action, you fly up to 20 feet. , Passive Perception 10. But just from a simple "this seems like the intent of the game design" standpoint, a spell that can safely transport you 30 ft. , fly 60 ft. Remember it has to be an action spell, not bonus action. ), or a spider (20 ft. Components: V. Casting Time: 1 bonus action. Each creature other than you within 5 feet of you must make a Constitution saving throw. psycheoptyryx5028. For example, you don’t provoke an opportunity Attack if an explosion hurls you out of a foe’s. Action 1: Thunderstep onto it's back, or just above it's back. Similarly, the globe can be picked up and moved by other creatures. Boots of Thunderous Entry (5e Equipment) These sturdy steel-toed leather boots are adorned with accents reminiscent of a ram. I am trying to add the spell thunder step to a character sheet but it's not appearing as an option to add to the spell list when I search. Yes. 持續時間: 立即. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. The floor caved in and she fell to the dark level below. Definitely not a stealth spell, though. You've removed the ability to carry extra objects and also move a creature with yourself, this removed a rather strong utility option for the spell, and to compensate for this you've only changed the average damage by +3 (actually less. If you follow the rules word for word, thunderstep can steal any object at any range (the listed range is for targeting) including worn items on there character You can thunder step. You teleport yourself to an unoccupied space you can see within range. You have advantage on the attack roll if the target is wearing armor made of metal. Blink. If you’re interested in doing your best blue MTG player impression in 5th. field158 field158. ":"thunder"} thunder damage on a failed save or half as much damage on a successful one. It manifests in an unoccupied space that you can see within range. First, Thunderstep has the drawback of being really loud, and will alert every single creature in the dungeon/town; Second, Thunderstep has an indiscriminate AOE around you that is more likely to have collateral damage. 2. ©2023 Wizards. With the new 5e book, Tasha's Cauldron of Everything, there exists a new feat, Telekinetic (emphasis mine): You learn to move things with your mind, granting you the following benefits. Counterspell can get a little confusing. 6k 22 22 gold badges 130 130 silver badges 346 346 bronze badgesThunder Step: "You teleport yourself to an unoccupied space you can see within range. 這道雷鳴聲. A quick Thunderstep later, we're 60' down the hallway that was across the room & 1/2 the enemies are downed. A 90' teleport as an action, but you can take a passenger with you and there's a d10-per-spell-level explosion of force damage that hits anything within 10' of your original location. You can avoid provoking an opportunity Attack by taking the Disengage action. Inhaled. Players must be level 70 to start the Storm King’s Thunder campaign. Summary: The caster teleports and creatures within 10 ft must succeed on a Con. See full list on dnd-5e. 1. I thought that in 90% of cases it might as well be replaced by a Disengage action. Thunder Step 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. Once you reach 5th-level spell slots at 9th level, you also learn new spells much less quickly. 2. It’s also available on sorcerer, warlock, and wizard classes. besides booming blade shocking grasp, and chromatic orb are there any spells that do thunder/lightning damage with attack rolls? Call lightning, Lightning bolt, Shatter, Thunderwave, Thunder Step, Storm Sphere, and Chain Lightning are all save spells. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). You can replace one of your attacks from the Attack action with a cantrip. Note that the rule on 202 does not exclude you from casting two spells in the same turn, just when one of them is a bonus action. Thunder Step. Terrain explosions will be loud enough to cause Thunder Damage in the general vicinity of the blast. The thunder can be heard from up to. Thunder Step. It can be free floating or resting on a solid surface. On a failed save, the target also burns for the spell’s duration. Each creature within range, other than you, must succeed on a Constitution saving throw. I think this logic is wrong. Magicien. Slashing. The Fighter watched from the sidelines and said, “I don’t know if this counts as god’s mercy,” as another severed devil arm went flying. Follow the quest line. I would suggest Shillelagh then Green Flame Blade, but yeah you can use your Bonus Action to Shillelagh then your Action to Green Flame Blade, using your Cha as your attack stat and getting the bonus damage from GFB. On a successful save, the creature takes half as much damage and isn't pushed. this is because the thunder step spell. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Lvl 6 Sorc here. The issue is with the seasonal abilities. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. Why Aasimar is the Best Race for Divine Soul Sorcerers. You arrive at exactly the spot desired. This means it is quick, unlike most Actions which are considered to take 6 seconds, a Bonus Action, to my understanding, is faster than that. 1-50 of 462 Thunder Step You teleport yourself to an unoccupied space you can see within range. Follow edited Aug 30, 2020 at 19:50. This would mean you and your characters would have to come up with a hypothosis and test it. Quantext609 • 4 yr. Booming Blade obviously makes some noise, although it does not specify that it makes an especially loud noise. 6 Fourth Form: Booming Cross Slash. You know the artificer spells detect magic and identify, and you can cast them as rituals. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. ago. So Sithos turns invisible and whispers in someone's ear to convince them. It works as a distraction as well. 7. You are grappled by an enemy. The caster must choose an unoccupied location; this location must be up to 30 ft. The tarrasque has advantage on saving throws. • Scenario 2 - A character with 30 speed and downcasted Thunder Step: Movement (30ft) + Thunder Step Action (90ft) = 120ft. Firstly, its effects could only manifest during a natural thunder or rainstorm. This comprehensive guide aims to provide everything you need to know to master Misty Step and integrate it seamlessly into your gameplay, tactics, and strategies. we don't have crowd control or healing in my party (rogue, barb, monk) and it's not a combat-heavy campaign (we fight once every 2 or 3 sessions). Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. It's a really interesting way to play just most people when they play dnd mostly want to cast spells and not really worry about dying as much. Talos makes her a great and feared commander. They make you harder to hit, and they crackle with electricity when a hostile creature comes within range of you. Yes, a valid and common usage. . You can make an opportunity attack when a hostile creature that you can see moves out of your reach. As a player, I recognize that I underrated Misty Step. ago. The rules for Booming Blade in DnD 5e are as follows: Booming Blade works with the War Caster feat. To put it simply, lightning damage is electric damage, either from bolts from the skies themselves to electrified traps set up by cunning engineers. The person who casts “Scatter” can teleport up to five creatures to a short- to mid-range location. I have Xanathars guide, compendium and otherwise, and can find it the compendium, but it's. To use. The vind (wind) rune appears on its surface, looking almost like a cloud. . Tasting it will tell you what potion it is. Lightning Bolt. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Movement (30ft) + Dash Action (30ft) + Expeditious Retreat Bonus Action (30ft) = 90ft. With the spell slots the damage increases. Duration: instantaneous . Thunderstep inaccessible for homebrew item creation. ; Anthropomorphic Food: Sir Theobald and Chancellor Lapin are a walking, talking gummy bear and chocolate bunny, respectively. A young prince, Will Kenrith, does his best to reunite the shattered realm, but a return to its former glory seems far off. This has a chance to fail and lead to danger, or success and lead to learning about weaknesses, resistances, and maybe abilities. Tree stride (sort of - though it's not a sorcerer spell): You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. " So as it says specifically one of your cantrips, I figure I can only use Booming Blade once and attack normally. The way I've been doing it is they get an Arcana check (DC is greater the rarer the potion), and if they succeed, they will know if it's probably positive or negative effect. In addition, you can jump three times the normal distance, though you can't jump farther. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the. 9k 32 32 gold badges 196 196 silver badges 313 313 bronze badges $endgroup$ 5. Thunder Step - DnD Wiki | Dungeons and Dragons (D&D 5E) Wiki >> >> Thunder Step 3rd Level · Conjuration Casting Time: 1 action Range: 90 feet Components: V Duration:. The only way for the warlock alone is through True Polymorph (possibly). Range: Self. For martial characters, Shove works great, especially if you have Extra Attack. Matyáš vám řekne, jaká jsou pravidla jeho využití. At Higher Levels. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. Lightning flashes in the area, thunder booms, and strong winds roar. Range: 90 feet. . This let's you get a +1 to charisma and keep your precious spell slots for something else. And before people respond with the "Um, actually"s, please note the "relatively" part of that. In addition, the second and third sentences of the description are replaced by this sentence: “Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. ‘Grapples’, which is relevant for later. fandom. At 5 you can't twin it anymore. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. DnD is a game where magic happens, so physics and momentum are sort of our the door to begin with. That's not a good place for a Sorcerer to be (just like Tempestuous Magic). Thunder Step. Vortex Warp can’t even teleport yourself so not sure why it’s even mentioned. Lore Bard Level 6 Magical Secrets. There are 13 thunder spells in DnD 5e. There's no point arguing about dnd magic like it's physics. Bonus Actions Fey Step. Pros and Cons. The thunder rune had several limitations. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. You have the ability to shape soulmelds, though you have less meldshaping power than an incarnate or totemist. You attempt to interrupt a creature in the process of casting a spell. Some are found in dungeons, whereas others might be bought. As soon as it moves, however, the energy around it cracks. The fey magically teleports up to 30 feet to an unoccupied space it can see. larger creatures). Can circumstance is: if i saw a Powerful attack or spell that would kill me activate thunder step to a far safe point? Like: if im on 7hp and i saw an attack on me. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. ago. Matt has the players roll a new initiative, since they have entered an entirely new round of combat. This should be balanced. Since Thunder Damage is relatively rare, you may have to homebrew the caster from the ground up, but it’s possible to make a Thunder Specialist. On a failed save, the creature is enclosed for the duration. Now let's say an ally of yours successfully grapples you. It specifies ‘attaches’ vs. A Complete Guide to Playing a Tempest Cleric in 5e D&D. Thunder Step Spells Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. . Dungeons & Dragons 5e Spell (2020): Thunder Step . The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). Posted on July 30, 2023 by Matt Zane. Scatter allows the caster to teleport up to five. Source: Xanathar's Guide to Everything. Cantrip. But the splash damage of half your EDIT: Sorcerer Level Charisma mod is very low (2-3 1-10 damage, maximum) and also involves being in or near melee range (10 feet or less). Flame-like radiance descends on a creature that you can see within range. , one creature. ©2023 Wizards. Spell Description. A round represents about 6 seconds in. Mighty Spawn. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. You shut down another spell as it’s being cast, and their spell simply fizzles out into nothing. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. These are Crown of Stars, Storm Sphere, and Wall of Light. Misty Step. A round represents about 6 seconds in the game world. DD is fighting with too many other good utility spells. The Stormrider Boots are a pair of boots found by the Mighty Nein in Vokodo's lair which allow limited flight and can cause lightning damage. You teleport yourself to an unoccupied space you can see within range. and other countries. You've removed the ability to carry extra objects and also move a creature with yourself, this removed a rather strong utility option for the spell, and to compensate for this you've only changed the average damage by +3 (actually less because of the chance of success on the saving. Note that it also deals damage around you as you leave, so have any companions not brought along. This combo works just fine, but it's more of an anti-combo really. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. Thunder Step. Once leveled, talk to Sargeant Knox in Protector’s Enclave and complete the quest “Festival of Bryn Shander. It is a cylinder that is 20 foot tall. It looks like we failed our investigation check. 5th-level Conjuration. While you wear these boots, you can use a bonus action and click the boots' heels together. Attack/Save. 3 Second Form: Return Stroke. Legendary Resistance (3/Day). See this official ruling on a related spell, Dimension Door: "Only a willing creature can travel with you via dimension door. This short-range teleportation spell has become a staple for many character builds, from sneaky rogues to quick-thinking wizards. CryptoGate can summon unwilling creatures from another plane, but nothing where you go and they go too. Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?dnd-5e; teleportation; tomb-of-annihilation; tactics; Share. And spells like Zephyr Strike or Expeditious Retreat, again have quite different usages. Fjord casts Thunderstep and heads toward the exit, leaving her alone with the minotaur-armanite. It manifests in an unoccupied space that you can see within range. Stride. Normally, spells need a line of effect, which windows block, but misty step has a range of self, so you only. An enclosed creature can use its action to push against the sphere's walls and thus roll the sphere at up to half the creature's speed. So one could use Contingency as a way to keep an extra spell slotted. Silvery Barbs SCoC: Extremely powerful, but also very complicated. Shapes Added to Measure Tool Opt in to the VTT redesign to. Control. No, to both. The main one i have thought of thus far is one where he uses his imp familiar (Sithos). A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. A creature that enters the sphere for the first time on a turn or starts its turn there takes 5d10 force damage and is restrained until it is no longer in the sphere. Cast guidance on us by refining your search, and we'll try again! We have updated our. Misty Step specifically says you teleport. If you are good or neutral, their spectral form appears angelic or fey (your choice). These spells have a range of self. AoO allows you to make an attack. On a successful save, the creature takes half as much damage and isn't pushed. DND 5e's Disengage: If you take the Disengage action, your Movement doesn’t provoke Opportunity Attacks for the rest of the turn. Yes. Thunder (120 decibel sound) , can still be heard at 80 decibels at 300 feet, which is roughly the volume of someone shouting right in your ear. 2. * Bamf * They are teleported away, and the Fighter has broken the Mimic's grapple without having to take action to escape it. You can target multiple creatures with this spell, including creatures more than one size category larger than you. An unwilling creature must make a Dexterity saving throw. Thunder Step. It's verbal, so even logic wise you can't stop someone doing it unless you put something in their mouth. Heart of the Storm - Resistance is good, no lie there. Range 90 feet. you has disadvantage on the attack roll. Roll a d20 at the end of each of your turns for the duration of the spell. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Since Thunder Damage is relatively rare, you may have to homebrew the caster from the ground up, but it’s possible to make a Thunder. Silvery Barbs SCoC: Extremely powerful, but also very complicated. Spellwrought Tattoo Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. Warlock: The Fathomless. The triggered spell must be of 3rd level or lower. You can use that spell to turn into a monster that has access to the blink spell innately. This is the initial build I came up with which I hope to improve: Eldritch Sniper. You teleport yourself to an unoccupied space you can see within range. In addition, the second and third sentences of the description are replaced by this sentence: “Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Despite the fact that you're targeting yourself with the spell, misty step is still very definitely teleportation magic which allows you to leave the cage. Source: Fizban's Treasury of Dragons. You teleport yourself to an unoccupied space you can see within range. Another possible source of Thunder Damage is to include a caster who uses Thunder Damage spells. Grappled A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed. The thunder can be. Thunder Step. Booming Blade or Green Flame Blade usually require using the Cast a Spell action in order to use. With the shield reaction spell, shocking grasp (with twinned spell), misty step, and thunderstep, you should be able to avoid most hits. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. I agree with that and I think I like Far Step for the same reason, combine with the "Night Crawler" hit and. . 260). Máme tu další kouzlo z prvních dílů pořadu Do Zbroje, které vás dokáže teleportovat. This means, then, that the character would be blinking back into the material plane at most once every 6 seconds in in-game time. So the DM still rolls to hit and if they hit you. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. A wave of thunderous force sweeps out from you. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. The Ready action happens after the specified trigger. When. It also helped that I was able to get a discount on it, since we just saved the local economy by clearing their mines of a curse. 3-level Conjuration Casting Time: 1 action . You teleport yourself to an unoccupied space you can see within range. These poisons are powders or gases that take effect when inhaled. 3 Conjuration. If you can't be seen, you can't be struck. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. You leave the grappler behind. I have read a good portion of the Dnd 3. Entangle. We would like to show you a description here but the site won’t allow us. On a failed save, the creature takes 1d6 thunder damage. For adventurers in Dungeons & Dragons 5th edition, few abilities provide as much tactical flexibility and lifesaving potential as Misty Step. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. Join. ; Storm Rider. 1. I'm posting this with the li k to the poll because it got buried in the original post. You project a phantasmal image of a creature’s worst fears. On the orc’s turn, it steps forward to get revenge. Teleportation Circle and a big shove. Spell: Thunder Step (5e) Guide for d&d 5th edition. Wizard. This wizard spell list includes optional spells available from Tasha's Cauldron of Everything. Casting Time 1 action. 5k 9 9 gold badges 218 218 silver badges 304 304 bronze badges. Attempt the combat maneuver check to trip the targets, but instead of your. Casting Time: Action. Thunderstomp, Greater. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. The thunder can. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature. 28. Misty Step - DND 5th Edition. Artificers bring a unique flavor to the table regarding thunder magic, combining their knack for invention with aural force to unleash a bevy of thunder spells that are as clever as they are potent. Let me elaborate. Range: 90 feet. Speed. ago. 5e/thunder lightning spells. 雷霆步 [Thunder Step] XGE. Casting time: 1 Action. 3環 咒法系. The attack occurs right before the creature leaves your reach. It's good for running away, sure, but. Counterspell. For example you can have a baddie cast a lightning storm spell to give all of your players in the zone disadvantage on attacks. When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. You can bring along objects as Thunder Step Compendium - Sources->Xanathar's Guide to Everything Thunder Step. It requires vocal and somatic components and takes a bonus action to cast. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Thunderstep outta there, booming all enemies around you with pain. Magic of the book-that's what many folk call wizardry. Cleric Level. When you cast this spell you immediately teleport to an unoccupied space up to 30 feet away, you must be able to see the space to teleport to it. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. It is an insane CC spell. This is a useful quirk in certain cases where you're prevented from targeting other areas.